| | | Notes | | With these codes, leave the effects off when you start the game. Load your saved game, THEN turn the effects on before going to the subscreen otherwise the game may try to start over! (Usually only on *ALL* Player 4 codes total) Because these codes are not bound by what type of character you have, they can work on robots and even monsters besides just humans and mutants. | | With these codes, same rules apply as when you put in stat modifier codes. There are 16 codes per character, 8 for specifying items, and 8 specifying the quantity of each. Use the Quantity 'FE' to have unlimited usage. | | With these codes, they should be applied like the others. You can change whatever character is in the slot to be of a different race(ie, change a monster to a Mutant Male, or a Human Female to a Mutant Female, etc.). However it does NOT alter what stats the different character has OR their abilities, but with inventory and stat modifier codes you can 'make' your own styles of characters. | | With these codes, they should be applied like the others. You can change the status ailment (Ston, Para, etc) on a character. | |
All times are GMT -5. The time now is 06:45 AM.